(3) II Science fiction is studied as a genre of film and print fiction in which we can imagine future societies and future science and
technology in utopian and dystopian forms. P, two courses from Tier One, Traditions and Cultures (TRAD 101,102,103,104). (Identical with CCLS 317, ENGR 317).
Approved as Tier Two - Humanities.
Instructor:
Dr. Jennifer Croissant, Associate Professor of Materials Science and Engineering
Textbooks:
Some years textbook is required. Resources for the course will include an ample supply of print science fiction, as well
as videos and slides from various films.
Specific Instructional Goals:
Through engagement of multiple forms of media we will look at various issues posed by technological and social change. We will work
on developing understanding of the social contexts of the production of science fiction over time, look at the implied views of
social roles and features imagined societies, and examine the feasibility of the technological futures predicted.
Class Requirements:
Attendance is mandatory. More than three absences will result in a reduced grade. Five or more absences will result in a failing
grade for the course. Class participation and preparedness will be noted with a very brief writing assignment to be completed
in class each meeting. The best 10 of these will count 20% toward your grade.
4 short book or film reviews ( 2 pages or 500 words) at 10% each:
40%
In-class writing, participation and attendance:
20%
Long comparative book review, filmography (or other final project):
20%
Pop quizzes:
20%
Specific Instructional Goals:
First order goals include development of critical reading skills, enhancing writing and communications skills, and improving
familiarity with various media and their modes of production. Second level of goals includes developing students' abilities to make
connections and distinctions between fact and fancy and to articulately discuss assumptions about human beings and society
operating in the models of technology and society found in fiction. The ultimate goals of the class are to engage ideas about
the sources of human creativity in technosocial contexts, and give students practice in being creative through various kinds
of projects.
Contribution to Professional Component:
Mathematics or Basic Science, credits
Engineering Science and Design, credits
General Education, 3 credits
Major Design Experience credits